#include "deGlobalTypes.hpp"
#include "deList.hpp"
#include "deArray.hpp"
#include "deRenderStates.hpp"
#include "deWorld.hpp"
Include dependency graph for deBrush.hpp:

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Go to the source code of this file.
Compounds | |
| class | IdeBezierBrush |
| Holds a bezier surface, defined by the input CV's. More... | |
| struct | BIndexList |
| class | IdeBlockBrush |
| A convex hull brush - generates a convex hull that encloses the set of CV's. More... | |
| class | IdeBrush |
| struct | deBrushIndexData |
| struct | deBrushVertexData |
| class | IdeCylinderBrush |
| Makes cylinders of any shape and size. More... | |
| class | IdeExtrudedBrush |
| makes a surface by extruding a line along another line. More... | |
| class | IdeGroupBrush |
| Can store other brushes inside this one, and treat them as one. More... | |
| class | IdeLargeStaticBrush |
| class | IdeLathedBrush |
| Makes a surface by revolving a line around an axis. More... | |
| class | IdeLineBrush |
| just contains lines, defined by the CV's. More... | |
| class | IdePrismBrush |
| A convex hull brush - creates a convex hull defined by the input planes (stored in CV's). More... | |
| class | IdeStaticBrush |
Defines | |
| #define | DEBRUSH_API extern "C" DEDLL_IMPORT |
Functions | |
| DEDLL_IMPORT deBoolean | IdeBrush_Initialize () |
| DEDLL_IMPORT long | IdeBrush_GetWOInterfaceID () |
| DEDLL_IMPORT IdeBrush * | IdeBrush_CreateBrush (IdeBrush::deBrushType Type) |
| DEDLL_IMPORT deBoolean | IdeBrush_LoadFromXFile (const char *filename, deTList< IdeStaticBrush * > &brushplist) |
| DEDLL_IMPORT deBoolean | IdeBrush_LoadLargeStaticeFromXFile (const char *filename, IdeLargeStaticBrush *pBrush, const deTransformInfo *Transform=(0)) |
| DEDLL_IMPORT deBoolean | IdeBrush_LoadFromQ3BSP (const char *filename, IdeLargeStaticBrush *pBrush, deDouble Scale=1.0) |
This file is distributed "AS IS" without warranty of any kind. Novus Delta, LLC. does not guarantee the fitness of the contents of this file for any particular purpose.
Copyright (C) 2001-2003 Novus Delta, LLC. All Rights Reserved.
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ONLY FOR TESTING PURPOSES! DO NOT use Quake 3 maps created in whole or in part with tools that restrict usage of the content. Q3Radiant may not be used to create content for Destiny3D without a full license to the Quake 3 engine. |
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1.3-rc3